Watch Maze

A hundred mazes on your wrist.

Turn the Digital Crown to turn the maze. The ball rolls downhill; tilt your wrist to steer it. Find the hole, and drop it in.

Coming soon to the App StoreFor Apple Watch · No ads · No account

How it plays

Turn. Tilt. Drop.

  1. 1

    Turn the crown

    The whole maze turns with the Digital Crown, so downhill is wherever you want it to be.

  2. 2

    Tilt to steer

    Lean your wrist and the ball leans with it. Small moves, big mazes.

  3. 3

    Find the hole

    Big mazes scroll with the ball, and a gold arrow on the edge always points the way.

More than twenty worlds

Every world plays differently.

Each one has its own look and its own rules, and each is introduced gently on a level of its own before it joins the mix.

A Circle level

Circle

Turned wooden bowls in six woods, with paddles to ride.

A Mono level

Mono

Bold colour on dark. The simplest, and the cleanest.

A Castle level

Castle

Stone walls at night, and round towers to work in to the middle.

A Jungle level

Jungle

Overgrown paths that loop back on themselves.

A The Keep level

The Keep

A block with a maze on all six sides. Roll through a gateway and it turns.

A Frost level

Frost

Slippery hexagon ice. The ball slides further than you think.

A Water level

Water

Currents carry the ball. Ride them, or fight them.

A Zen Garden level

Zen Garden

A round garden of raked sand. The ball leaves a trail.

A Factory Floor level

Factory Floor

Long one-way conveyor belts. Hop on at a gap and ride.

A Prism level

Prism

Glowing triangles: more ways to turn.

A Labyrinth level

Labyrinth

Tilt only, like the wooden one. Mind the holes.

A Sand level

Sand

A desert temple. Quicksand sends you back.

A Clockwork level

Clockwork

Swinging gates and turning cogs. Wait for the gap.

A Crypt level

Crypt

Dark passages lit only by your lantern.

A Neon level

Neon

Rooms with sweepers spinning. Time your run.

A Circuit level

Circuit

Gates that switch on and off.

A Volcano level

Volcano

Lava vents erupt. Cross when they cool.

A Magnet Mayhem level

Magnet Mayhem

Red magnets grab and hold. Blue ones shove.

A Orbit level

Orbit

Black holes pull you in. Keep clear.

A Electric Circuit level

Electric Circuit

Roll over a contact, then race the door before it shuts.

A Space Station level

Space Station

Low gravity, boost pads and an airlock to dock in.

A Neon Grid level

Neon Grid

Dark until you pass. The walls light up and stay lit.

A Neon Trail level

Neon Trail

The same in hexagons: light a path of colour behind you.

The level menu: ten chapters of ten

100 levels

Ten chapters of ten.

Keys that unlock the hole, buttons that open gates, portals, one-way doors and checkpoints arrive as you go. No world turns up twice in a row.

A level in star mode, with three gold stars to collect

Star mode

Then go back for the stars.

Clear a chapter and its stars open: three on every level, tucked down the side passages. Three hundred in all.

The home screen with today's Daily Maze

Every day

A new maze, every morning.

The Daily Maze is the same for everyone, and grows through the week. Play it each day to keep your streak going.

Fireworks over the hundredth level

The finale

Clear all hundred.

Fireworks. You've earned them. Then win every star and they go off again.